Thursday, July 31, 2008

Gaming Thursday - Rock Band

We bought Rock Band back in the beginning of January of this year, and while it technically may not be a new game, I find it new nearly every week, since Harmonix has been so wonderful about releasing so many new songs. Since I bought the game, I have probably spent another 50 bucks or so expanding my setlist and it truly gives the game some serious staying power.

For those not in the know, Rock Band 2 is coming out this September, and there is a huge upside for this. Not only will I be able to create a band that can do the World Tour mode online, but you will be able to take all of your downloaded content and (nearly) all of the songs from the first disc and play them on Rock Band 2! For a game that I have already invested over $200 in, I'm not ashamed to say that I'll be ready for more as it comes.

Aside from all these little things, there has also been a cultural upside to me playing this game. It's sad to hear, but yes, I never really knew The Who, Boston, or Sabbath before getting into this game, and it has really expanded my horizons. Quite depressing, I know, but there is something about playing along on a fake plastic guitar that really gets you into music that you previously ignored or just wrote off as dumb.

Sadly, I was too busy today to really work out a thesis for this post, so I know it is rambling, but I just wanted to give my love to the one game on 360 that I play practically every day since I bought it.

Wednesday, July 30, 2008

World News Wednesdays

I thought the Religion days were going to be my hardest day. I have written up three separate posts before I started this one. Unlike Religion where I feel as though I have some idea of what I want to say, but don't know how to put it down, here I have no idea what exactly to do. So, since I'm pretty good at giving my opinion and thoughts, no matter how valid they are or whether you agree or not, I've decided I'll go to a news website and pick a story and then just discuss.

Today's item comes to us courtesy of Cnn.com: New Pot Penalties.

To be perfectly honest, I am neither for nor against the legalization of marijuana. Yes, I've heard the argument made for both sides, but neither really has a truly engaging point for me. However, as this story talks about, knocking out penalties for people in possession of small amounts of marijuana is actually not a bad idea. I read Police reports every single day (it's part of my job), and you would be surprised at how many people are arrested for "Possession of Marijuana - less than one ounce."
It already sounds like I'm taking the side of legal pot, but I'm not (quite). Like it is being said in the article, Marijuana use should be under the same sort of regulations as alcohol and therefore use (and abuse) of the substance should be monitored. Also, by not focusing on small count arrests that rarely lead to anything but a small fine or community service, agents can focus more on finding where the drugs come from and putting a stop to it. Or, if it is made legal, they can not even worry about finding it and focus on finding the 900 million meth labs in my area that (as far as my knowledge goes) does quite a bit more damage than the green leaf.
So, on further thought, maybe I am a little more on the side of legalization of marijuana. Heck, if it's legal, they can tax the mess out of it and maybe put some money towards finding alternative fuels so that we aren't all dependant on fossil fuels (that is a whole other discussion that I'm sure we shall get to at some point, but it's discussed to death everywhere, so I'm steering clear).
And, there is our first World News Wednesday. Although it wasn't really World News, it worked. See you tomorrow for some gameage.

Tuesday, July 29, 2008

Bookish Tuesday - Ender's Game

Yeah, I know I'm incredibly late to the game here, but I finally read Orson Scott Card's Ender's Game a couple weeks back, and I will admit it is quite good. As a piece of science fiction that looks at an incredibly accurate vision of the future of technology (I must say, I was astounded at how much Card was able to predict 30 years ago), this book is amazing. The story itself is also quite good also, telling the story of Ender as he progresses from a 6 year old child sent to a military training installation in space all the way to the war itself.

Without revealing too much, the book does a good job of questioning the ethics of war and space colonization, although at times it almost feels like its being beaten into the ground (not often, but there were times). The only major gripe I had with the book is that the end was a little to hokey. It does a great job wrapping things up and answering questions, but I didn't quite feel that they happened naturally as if they were almost tacked on to make sure that when the sequel was ready all the information was set. Speaking of the sequel, it is sitting on my dresser, but I doubt I will read it for quite a while. It's not that I don't want to read more about Card's universe he created, but... how do I put this.... it wasn't written by Douglas Adams. That about explains it.

As part of proof that we have all run out of new ideas, Ender's Game is now being repackaged as a comic book, a new video game, and (although in production hell, as far as I know) a movie. With that, I'm moving on to a subject that I don't have time to talk about at length right here, but will definitely be a recurring theme, I have to say that while I do like some adaptations and such, books are normally created to be books (same with movies, games, comics, tv shows, etc.). When Douglas Adams adapted H2G2 from the radio drama to the books, he knew that it had to be different. He knew that things that worked in radio weren't meant to work in books and vice versa. Same with his adaptation to the small screen and (although I'm not exactly sure how much of his script was used) to the big screen.

It's not that I think books can't be adapted to film, but they always seem to lose some magic in the transition. Your imagination and mental pictures are replaced by whatever the directer/screenwriter chose to see. It's now hard to think about Harry Potter without picturing Daniel Radcliffe or Gandalf without seeing Ian McKellan. They both have done wonderful jobs portraying the characters, but it still holds your mind back from seeing something different.

That little bit is just chapter one of what I'm sure will be an ongoing saga about transitions between media. To return to the original point of the post, Ender's Game is great, really great. The only problem with it is that it wasn't Douglas Adams.

Monday, July 28, 2008

Movie Monday: Step Brothers

Saturday night I was able to trick Katie and a couple of friends into seeing Step Brothers. I say "trick" because none of them claimed to know that it was rated R and were surprised by the fact that we were all carded going into the theater. To be honest, I wasn't really expecting that much over it either. Of the reviews I had read, yeah, it was supposed to be raunchy, but I haven't had my ticket stub checked going into a theater since Star Wars Episode 3.

To put it simply, Step Brothers is funny. Very funny. Of course, this completely depends on your sense of humor, and I'm pretty sure that if you've seen the previews you know whether you are interested or not. That said, unlike other movies, the best parts are nowhere near the previews. Sure, those parts are silly, but the best parts of the movie are when they are able to take an idea and completely let loose. There is also something to say about the writing, Will Ferrell and John C. Reilly are exactly like two 9/10-year-old boys, and that is what makes the movie so funny. They throw temper tantrums, have tree houses, practice karate in the garage, and are completely dumb.

Let's face facts here. As I've said before, you know whether or not you want to see this movie, and I'm almost positive that my little review here isn't going to change any minds, so if you've seen it, let me know what you thought. And if you haven't, let's hear why you aren't seeing it. Are you against it? Do you think it looks dumb? Can't afford another movie ticket and would rather see Tropic Thunder? All good reasons, but I just want to know (I know I would have rather seen X-Files, but I got shot down).

And that's that. See you on the morrow.

Friday, July 25, 2008

Religion Friday!

This has been the hardest post for me to get started. I don't really know how I want to do these Friday posts. You see, for me, thinking and pondering God and Faith are easy. There are limitless ideas and philosophies about this God character that my mind can easily hop into that. However, when it comes to expressing these particular thoughts as words (whether through writing or verbally), I never know what to say and wind up just being frustrated and mostly saying nothing (just ask my wife).
So, when I was discussing my ideas for the five blog days, my brother suggested God for a day. I balked immediately at the subject, trying to take movies and tv and put them into two separate days or take comics and make them separate from books. Really I was just turning my fears of being able to do justice to the subject of faith into complaints, so I tried to say that I didn't want to alienate people; but, my brother made a great point. He said that if God was a large part of my life (moreso than fleeting dumb things like movies and games), and I'm not afraid to give semi-controversial statements there (Transformers sucks, btw) then why can't I just give my thoughts on something a bit more important to me. Now, I must confess, I just paraphrased a bit there, it may not be exactly what he said, but it's what I got out of it, and that's what really matters here.
What is it that makes it so hard for me to write about God (now anyway, if you look through old posts, I'm pretty sure I had no problem)? Is it because I get so upset about people trying to confine God into a catchphrases and bumper sticker theology that I'm worried that I'll wind up doing the same? Definitely. Or, is it the fact that I don't like to be wrong and want to spend my time searching for answers rather than taking time to discuss things I've already found? Well, that too.
Basically, what it comes down to is the fact that I don't know, and because I don't know, I'm hesitant to say anything for fear that I am wrong. But, you see, the thing about the subject of God is that (aside from a few key basic things I think we can all agree on), no one really knows the exact answer. Sure, we can theorize and conject our ideas about what this means or what someone was saying here in the Bible or whatever, but no one actually knows.
For that reason, I shall do my best to put my actual thoughts down here. Not just what I think people want to read, but what I truly think and believe. I mean, if I can gush about video games and movies that other people think are dumb without a second thought. I should be able to do that here.
I know that this wasn't really as much about Religion or God as it is about my own dealings therein, but then again, isn't that exactly what our Faith winds up being?

Thursday, July 24, 2008

Gaming Thursday - Final Fantasy 4 or Why Paladins Rock My World

So, I was working on this post earlier today and had a good page and a half of notes down in my little journal, however I left that journal at work and am now going on pure memory! Anyway, today is the first Video Game Thursday, and in an effort to stay with this weeks mega release,( I've decided to talk about Final Fantasy 4. Now, just to let you know, this isn't a review in any way (I actually haven't played it in years, and although I'd like to pick up this DS iteration, I probably won't be able to for a little while). Also, these will more than likely not remain current with games as they come out, since I can't afford to buy new games each week, but I'll do my best to have it a mixture between reminiscing about past games, reviews of current games, and news about upcoming games. For an awesome, non-personal look at the Final Fantasy games, I highly recommend you check out this series of videos. I will embed their look at Final Fantasy 4 at the end for your enjoyment.

So, in all my Super Nintendo days, my RPG focus tended towards Earthbound and Final Fantasy 6, so I don't really remember playing FF4 until my college years when I got hooked on emulation. I must confess, I don't think I've ever finished playing through Final Fantasy 4, but it has left quite an impression on me in one way. You see, you begin the game as Cecil the Dark Knight. He's all cool and moody and really powerful, but conflicted about his role.

There comes a point in the game where you are guided to a temple where Cecil must confront himself in order to find the light within. After a particularly difficult battle with yourself(at least as far as I remember), you come out a changed man - transformed from a Dark Knight to.... a Paladin! As anyone who has played World of Warcraft, Diablo, D&D, or any similar sort of game with me knows, Paladins are pretty much my favorite all around class, and I think it comes back to this game. Even though Cecil isn't exactly all that powerful as a Paladin, something about playing through the first few hours of the game as a semi-bad guy, only to come to a point where you make this change into good really stuck with me. I've come to really like the idea of the holy warrior character (particularly because I like to be able to keep my health up... I'm kind of OCD about that). So, Cecil receives a cheer from me for inspiring my love of Paladins!

The game plays pretty much like a regular SNES Final Fantasy (which isn't a bad thing at all), so I don't remember much else aside from the twin magicians Polum and Palum (I think), and the fact that I'd love to get the 3d remake for DS here as soon as I can. I had other points that I had meant to hit in this post, but I completely forgot them along with my journal at work. Next week's gaming post will likely be better, if only because it will be about a game that I know a lot better than Final Fantasy 4. And since I couldn't do the game justice, here is the GameTrailers Retrospective on FF4 for your enjoyment:



Until tomorrow!


Wednesday, July 23, 2008

The New (and Hopefully Improved) Blog

First of all, for those of you who are shocked (and delighted) that I have made two posts in two days, I have decided to give this blog some good attention in order to help me with my writing skills and to hopefully keep you entertained. What I am hoping to do is to update the blog 4-5 days a week, with each day taking a theme. Right now I have Mondays for Movies/TV, Tuesdays for Books, Wednesdays for World/News, Thursdays for Games, and Fridays for God. So, if this were real, you would be tuning in today to see my thoughts/opinions on what's going on in the world.

Not every post will be the epic that yesterday's was (that was seriously draining, and required hours of Rock Band therapy), but I do hope to craft each post to be both thoughtful and thought provoking. I doubt that I will be able to do it each time, but I would like you to join with me to help make it better by submitting thoughts, praises, and criticisms. I would really like this to be something that helps me to become a better writer and be able to transfer these skills into writing other things.

I have briefly considered adding Google AdSense so that I might be able to take in some revenue off of the site, but until I get going at a good clip and trust myself enough to do this regularly, I'll hold off.

So, spread the word!!! Get people to read for me, I would love to be able to get comments from a wide variety of ages and peoples, so let a friend or two know. Give them a sample of a previous entry you liked and get 'em hooked.

Tomorrow, the gig shall begin for real with the first Game Thursday, in which I will talk about Square Enix... particularly Final Fantasy 4, which came out on DS this Tuesday (although, I'm warning you now, it will more than likely devolve into me talking about Final Fantasy 6, because I can't help it). See you then!

Tuesday, July 22, 2008

A Different Sort of Review

Before I go into my special Dark Knight review, I must request that, if you don't know what Psychonauts is, to click here. Did you read it? I hope so, because for my take on Dark Knight, I shall present it as a build of Psychonauts, as in separated into different levels so that it is not just a rehash of every other review of Dark Knight that is out there, but instead we shall examine the minds of the characters and see where their flaws lie (one of the great themes of the film) and also how awesome it would be to see it presented in one of my favorite games ever (yeah, I know its a last generation game, but wouldn't it be so awesome if Double Fine made DLC with extra levels to play through?) One more thing before we begin... there will be spoilers ahead, so if you are just here for a recommendation, I say go see Dark Knight, but if you want to go a little further with me, read on (quick note, these levels aren't in any particular order, they are just coming as I think of them)...

Bruce Wayne/Batman's Level - Yeah, I know they could be two separate levels, but for the sake of time, I'll do it as one.
As Razz enters into this level, it becomes apparent that Bruce's mind is a reproduction of Wayne Manor, large and sprawling. Of course, when you enter into the main foyer, it's beautiful and expansive, and everything is decorated with pictures of Gotham City... and bats, because these are things that are constantly parts of Bruce's mind, they permanently etched into places all throughout the mansion.
The first wing that you are granted entry to is one of Bruce's playboy personality. The colors are bright, and the figments (little collectibles within the game) are represented by champagne glasses, expensive cars, tuxedos and such. The main issue in this wing of the manor is the fact that it is a huge piece of the manor, and yet you can tell that it is neglected, Bruce dislikes this part of his mind, and although it is clearly in use quite often, the rest of the mansion does it's best to shut this part out and keep it there just for show. As you work your way through that wing, you encounter Bruce's representation of himself within and must convince him that although this part of him may seem to be a waste, it is in fact a very important part that he must learn to use more to fight justice, rather than relying on his alter-ego.
Speaking of that alter-ego, once you can convince Bruce of the importance and neccessity of actually being Bruce, you can move on to the Batman wing of the Mansion. Here, things are dark, and the figments are represented by Bat gadgets, weapons, and the occasional criminal. Within this wing, you learn of Bruce's obsessions. He hinges his entire being on this "hero" that he has created. So much so that the only way to pull Bruce out of this part of his mind before it can be sucked into the massive vortex of obsession in the middle (yeah, I forgot to mention it earlier, because I just made it up) is by finding Rachel in the mansion. For some reason, it's not the promise of a safer Gotham, or even a happy life that can make him willing to give up the mask, the only thing that he finds bright is Rachel. His cravings for her attention and approval are represented by secret rooms that are easy to find because the doors are constantly left partially open with rays of light coming from the cracks. Inside these rooms, the walls are covered with memories of Bruce and Rachel throughout their times together, both as adults and as children.
Once you beat the level, you think that somehow Bruce's mind will be changed and guided to something of a balance between his desire for justice as Batman, and his ability to help bring justice as Bruce Wayne as well. However, as in the movie, Bruce is unable to separate this desire from his very being, and as you leave his mind, everything that you had changed to help him, slowly begins to revert back to the state that it once was.

Rachel's Level -
Rachel's level is similarly divided as Bruce's. However as much as her love for Bruce is represented in her mind, it is clear that while it was once at the forefront, it has been taken over by Harvey. Figments are represented here by posters for Harvey's campaign, lawyer accessories, and the occasional bat. Unlike Bruce's mind, which is closed off into the (albeit large) mansion, Rachel's psyche is represented as the grounds around the mansion, where holes that were once wells and trees prohibit too much wandering. Her mind is fixated (like that of Bruce's and later Harvey's) on justice and peace. Although, her's is brightly lit with hope from the future (hey, I don't know how to represent it in the game, I'm just writing it, not making it). Her level will have the feel of a 2D platformer... very linear and lots of jumping, with you travelling through the grounds of the Wayne Manor, with flashes of Harvey and Bruces' faces appearing randomly throughout. As you reach the end of the level, you catch up to Rachel who is standing in front of a fork in the path with Bruce on one side and Harvey on the other, and although I'd like to say you get a choice between them, you don't. Rachel smiles at Bruce and tells him something sweet before she walks off with Harvey. As you stand next to Bruce and watch the other two walk off into a beautiful forest, you see a bolt of lightning strike the forest, and are ejected from her mind as it begins to erupt into flames.

Harvey's Level -
Yeah, I know I wasn't going to do these in order, but when you arrive at Harvey and enter into his mind, it is while he is in the hospital after Rachel's death and his rebirth as Two-Face. Razz will be confronted here again by duality (see, there's a theme), this time it is completely obvious. As you enter into Harvey's mind, you find it represented as a huge courthouse. The level alternates between darkness and light at complete random, and the level structure is completely frustrating, because everything is guided by chance. Places that are safe will randomly be turned against you, but not at any particular point in the level, just whenever it feels like it - it's like the level in Psychonauts where you can adjust the play to good or bad, except here you have no control, again, it is random (kind of like his flipping a coin). The problem with the level is that although you feel the animosity in the darkness, it is completely sane. The level is well structured, with nothing out of the ordinary, figments here are represented by coins (that's all, just lots of coins). The goal of the level is to bring both parts of Harvey together, one represented as a whole Harvey in a white suit and, the other a fully burned Harvey in a charred suit (yeah, I know its obvious, but sometimes you just have to go with the easy answer). Anyway, the level ends when the Harveys come together and find that the balance between his light and dark is able to be brought together by the random element found in chance. When the Harveys are brought together, they turn to you and flip a coin, if it comes up good, you finish the level, and if it comes up on the charred side, you die and are forced to do the entire level over again (told you it was frustrating).

Jim Gordon's Level -
Jim's level is represented as the Gotham Police Department. Like all the others within the movie/game Jim's duality is between his job and his love for his family, which is represented in part by his figments, which are his wife and two kids shown at different stages in their lives that he could potentially be missing. Your goal here is to clear out the Department so that Jim can finally find his way home and be with the people he loves. You begin the level on the roof next to the Bat-signal and Jim's representation is covered by the shadows and as you clear different stages of the Department, you can come back to see Jim and find the shadows receding. It's a fairly straightforward level, with criminals and crooked cops haunting the entire place. The hook to the level (and also a sometimes frustrating piece of gameplay) is that Jim is never safe or satisfied. Each time you leave him to clear out different places, you will find him to have wandered off from the last place you left him in order to get more done or to help clear another area on his own. When the level ends, you exit the Police Department and guide Jim home to be with his wife and children, only to hear his phone ring, as you are floating out of his mind.

Finally, The Joker's Level -
Unlike every other level where there is some semblance of structure (and even that theme of duality), the Joker's level is complete chaos. It is represented by the whole of Gotham City in all its urban glory (in fact, now that I think of it, it might even be the hub world of the game). However, it is also structured kind of like The Milkman Conspiracy level in Psychonauts or parts of Super Mario Galaxy, where your perspective is constantly shifting as you walk vertically up walls as they turn into the floor beneath you. The figments here are represented by different knives and cutting tools, as well as various guns and weaponry, and as you "progress" through the city, the Joker's mind will constantly test your choices and humanity's choices, forcing you at points to choose who is more important to save. Also, unlike in the movie, within the Joker's mind humanity is not as kind and forgiving as they turn out in the movie and as people are given the choice as to save themselves or to keep others alive, they will consistently choose themselves, and you will be sidetracked as often as possible in order to try to help those who have been elected to die by others. As you make it to the Joker's representation of himself, you find that he has no issues within his mind and that this chaos is exactly what he desires it to be. Something that he finds exciting because it is unable to be predicted or controlled (just like Harvey's chance). After you get a chance to talk with him wherein he tells you all of this, the level ends as you are pulled from his mind to his maniacal laughter and explosions ringing throughout the city.

That is about all I can think of for the moment, I know I skipped over Alfred and Lucius, but it would be kind of repetetive to go over their own themes of duality through the movie. Basically, the movie is a great representation of this theme (and also of lies and hope -odd matches, huh?). So, I hope you enjoyed this blog post, and I shall be back (hopefully soon), with some more stuff.

P.S. Psychonauts is awesome, and you should play it.



Thursday, July 03, 2008

Hancock and such

So, we (my constant summer movie group of 08) went to see Hancock last night and I've got to tell you, it was a great ride.... for about the first hour.
Not that the movie was bad at all. Will Smith did a great job portraying Hancock as this huge jackass of a superhero, Jason Bateman was also quite good as the PR rep, but the problem lies with the story. For the first hour of the movie, we focus on Hancock and his complete inability to relate to the people he's around, and that's exactly how I wanted the movie to stay. It was engaging to watch him turn from a self-centered prick of a superhero into a decent kind of guy but right when they have a chance to take this story to the next level, the writers decide to turn it into something completely different (although not in anyway unexpected). Without giving anything away (because unlike The Happening, I still think it was worth seeing), the movie turns from a really great character study into just another regular superhero movie. Not that it's a bad thing, but when you are setting up a really great premise for the first hour of the movie, only to take that away for the climax and resolution, it really seems cheap.
To sum it all up, it's a good movie that had serious potential to be great, but just got pulled back by its dumb script choices.
On the other hand, the next two weeks are going to have some (hopefully) reallly awesome comic/superhero movies with Hellboy2 dropping next Friday and The Dark Knight a week later.
And by the way, I saw both Wanted and Wall-E last weekend and both were very good, but for completely different reasons. If you really like violent, sometimes vulgar awesomeness, definitely check out Wall-E and if you need a sweet and cute family movie, Wanted is the one for you.
And on the subject of Wanted, the director is a Russian guy who has made 2 really cool movies (with the third part of the trilogy coming soon to America from what I've heard) called Night Watch and Day Watch. They are really slick vampire-type movies that I really recommend people check out.
Peace out.